When used in conjunction with a viable shotgun like the widowmaker, the Engineer takes a whole new aggressive approach to the battlefield. Description and Notes: Energy: - Periodic Intensity is the mathematical ideal but if you are in the process of gearing up, use whatever is available.  Alternatives that come close to Periodic Intensity are Weapon Expertise / Tech Wizardry. For LVL75 content Attack Adrenals (Power) are the preferred choice. Killing Floor 2 is host to a menagerie of different play-styles and characters. Mods – Superior Lethal Mod 80R-2, R-3, and R-5 are the best, though you’ll get a lot more of the unlettered version, which is only ever slightly worse. The guys putting in the work on the Theorycrafter Discord. Reduces cooldown of Scrambling Field by 30s and reduces damage If you want to squeeze out every drop of DPS possible – equip a Relic of Boundless Ages before the fight. As mentioned above, we will get less dots to tick in the Hemorrhaging Blast window if we do not successfully clip Wounding Shots but this is made up for by a higher base crit rate. May not sound much but it can help in fights with constant incoming damage. We can tackle both challenges with a minor switch in the rotation and a swap of our tactical. This downside is compensated by 8. I cannot stress enough how much this will help your team if used at the right time. Perfect Scheme – Reduces Bag of Tricks’s cooldown and gives you a 15% damage reduction after activating it. Increases the duration of our Scrambling Field by 5s and Hightail It leaves a poison cloud behind, slowing targets by 70% and damaging them while inside. Use numbered / lettered mods to hit as close to the targeted values as possible. Wait, that is capped too. Sha’Tek Relic of Devastating Vengeance (Crit rating proc chance) Sha’Tek Relic of the Primeval Fatesealer (Alacrity on click) are the preferred choice for these cases. A significant part of mastering the Dirty Fighting Gunslinger is the movement. Situational as a secondary speedbost. The Demoman's default loadout has him use an explosive primary and secondary weapon. In an ideal world we could just sit in cover, happily going through our rotation. Outside of scripted mechanics where bosses heal up not very useful in PvE. On itself kinda “meh” in operations, it can be used for mobility reasons and a small buff in defensive chance with the right utilities. Cooldown: - Roll forward 18s. This can be useful for movement phases instead of Hot Pursuit. Bag of Tricks will reset the cooldowns of Dodge, Surrender, Defense Screen, Pulse Detonator and Hunker Down. getting Golden Gun super fast. Ideal for all content: Advanced […] Augment 74 (rating 286), A followup that comes very close on non lvl 75 content: Advanced […] Augment 45 (rating 228). Revolver Gunslinger VATS. You can see that the cooldown of Laze target is affected by the higher than necessary Alacrity but the raw GCD for ability activation is not. Guile and Guns – Flash Grenade and Below the Belt let you use Quickdraw on targets above 30% That’s what Wounding Shots does already without taking up a utility point. This will give you a buff that turns your next Dirty Blast into an instant cast as well (lasts 10s) The difference to Snap Shot is that you can preload the buff by using Pulse Detonator while in cover in the old position. Sharpshooters exchange fire rate for sheer stopping power with all items in their arsenal; quite literally in the case of their Freeze Grenades. There are a total of 4 classes for you to choose from, each boasting different abilities, proficiencies, and class exclusive items. You gain 2 energy per second while Hunker Down / Entrench is active. This DR-H attachments setup is for run n gun close range combat and help you win more gunfight by increasing … When used in conjunction with the rescue ranger, taking out the sentry becomes a pain for the enemy team. After exiting cover we gain a It is especially convenient if you also play lots of other classes with a 1.4s GCD as there is no impression of them being “slow” when swapping. This will result in decent splash damage while still doing your part in getting that bosses HP down. For the number of headshots needed to decap (NOTE: NOT an elimination) SC=14 and FP=20. The Engineer's buildings are already hard enough to deal with as they are. This will let us roll 18m in whichever direction the camera is currently facing. The only use I can think of is the knockback when used with the Re-establish Range Utility. Absolute No-brainer for single target damage. You can dodge the Lightning Field as well as the Doom debuff on you – which would otherwise be an instant kill – by timing your roll correctly. Also spreads your Vital Shot to adjacent targets. The Gunslinger is a bullet-dispensing carnage machine that carves up Zeds at short range. The above stats will be achieved by using: The R2 variant is mathematically best, it offers 22 more power at the cost of 21 mastery which will ever so slightly increase the damage output. Laser: OWC Laser - Tactical. Gunslingers are masters of dual wielding pistols, putting lots of damage down range quickly while carrying enough ammunition to stay in the fight long term. Heavy is a slow, tanky class. Dead Eye: Paint It Black – While Dead Eye is active you can paint targets onto enemies. 20% increased ranged defense, Dodge reduces Force / Tech damage taken by 75%, Vital Shot marks its target for 45s, marked targets take 5% more damage from ranged weapon attacks, Spreads your Vital Shot to all targets it hits. Additionally, the chargin' targe's added damage resistances allows him to better engage with combat classes. Energy: 15 +1. When upgraded, enemies coated by this substance move slower. In order to fire a Shot or any other ability at the target you need to stop moving – even if it is an instant cast. Augmented Shields – Increases your Defense Screens absorbed damage by 30%. Lastly, should the Soldier find himself in sticky situations, the escape plan allows him to move faster on lower health making for some quick escapes. The step by step guide is below, the reasoning behind it is: Sounds complicated but it is actually very simple. So you see what I mentioned earlier about “we have more freedom in gearing”. Best Destiny 2 PvE Classes & Subclasses for 2020 The Gunslinger still is among the best burst DPS subclasses in the game for both AoE and single-target damage, and until that changes it … Adding to this, the gloves of running urgently give the Heavy a 30% speed boost while deployed. Then, when asked about adding cross platform, the same guy said it's not going to be possible with KF2, but will keep itty in … In later waves, many people almost buy 3 primary weapons such : P90, Kriss and the last weapon can be MP7 or MP5. Make time to pop out and back into cover when Hunker Down is not active to refresh these charges. These are 10 of the most effective weapon loadouts. Choose the DR-H loadout build and share your thought in the comment. Use either when healers ask you to, during predictable high damage phases, or when you see things going south – depending on your team. The damage boost is also a very nice feature of course. For him, gaming and writing were forms of escape. RELATED: Team Fortress 2: 5 Ways Solider Is The Best Class In The Game (& 5 It's Medic). creating orbs of light, and 3.) the fact that we have four Dirty Blasts at our disposal to use while Every point not “wasted” in these two stats can go into Power instead. If you are already doing Nightmare difficulty content, chances are good that you will not need a guide anyway and have already found your way of Dirty Fighting but you might still pick up a thing or two. The Accuracy bonus will not affect our Mainhand attacks, but the Offhand hits will hit more during Illegal Mods. Description and Notes: will not bother us all that much. Critical Rating is another matter entirely. A word of caution though: Keep your defences ready and scream your lungs out for the tanks to taunt if you keep doing this for prolonged periods (Dxun 3rd boss eg.). Since Hunker Down is active a lot this is very useful. There’s no more iconic scene in Western movies than the good old-fashioned pistol duel, where the lawman and the outlaw meet at high noon to see who’s faster on the draw. Description and Notes: "Size is everything, lads." They are often paired together because of the added offense and support they give the Medic. When the meter is filled, it allows the Soldier's nearby allies to gain health by dealing damage, as well as a huge speed buff. It increases our Hemorrhaging Blast’s damage and has Dirty Blast put another dot on the target. 12.120 mastery and 9.800 power or 12.000 mastery and 9.920 power is a minuscule difference though (approximation, not exact values). Energy: 15 Sometimes this is the best available option. Damage dealt by Wounding Shots has an 80% chance to finish the cooldown of Quickdraw and makes it usable on targets above 30% health. Of course, thanks to Vulkk for hosting this guide among many others. While our DPS gets boosted during Hunker Down you might notice a very sharp drop when you hit the floor because you did not get out of an AOE. With every dot tick, they take additional damage while it is active. If you are skilled with a Class and Discipline that has not yet been covered with a guide on VULKK (check the Guides List here), and you want to provide one for the SWTOR Community, contact me via email or wherever you see Vulkk present. This is why it’s my personal preference. And lastly, the fan o'war tags key enemies and amplifies the damage they receive allowing for quicker key target elimination. DR-H Aggressive Loadout. Reset Engagement is my first pick due to the fact that that it is available exactly when needed. Do not go below the thresholds of 1590 Accuracy and 3208 or 1213 Alacrity but try to overshoot by as little as possible. Energy:15/GCD, 45 total A one-stop shop for all things video games. At the cost of a 15% blast radius, the Iron Bomber is a quicker-fuse grenade launcher that allows for faster damage output. of XS Freighter Flyby and the impact of Dirty Blast hit your target at the same Exterminate big zeds, especially for FPs and QPs as they are 25% more vulnerable to the rifle damage type supplied by the FN-FAL. Activating Hideout for the first time will drop a beacon at your current location for 10 minutes. I main a Hunter, in both PvE and PvP, and so our first build is for the Hunter and is a PvE build centered around the Way of the Sharpshooter Gunslinger. Best PC games New PC games 2020 Deals Best graphics cards Best free PC games Best Minecraft shaders for 1.16.3 Best Warzone loadout for Season 6. With this loadout, however, the Pyro can utilize a quicker approach in finishing off enemies at a time. (6) While Hunkered Down / Entrenched, you build stacks of Entrenched Offense, increasing damage by 3% per stack while you remain Hunkered Down. This Dirty Fighting Gunslinger Guide for SWTOR’s Onslaught 6.0 expansion is suitable for new players as well as those who seek to improve their performance! And we go back to Block 1 and repeat until the target has achieved deadness. The way we Multi dot ideally – referencing the rotation above –  is: By always replacing these exact two Dirty Blasts in Block 3 with our dot applications we can easily keep track of when they need to be reapplied on target #2. Pulling this move off with Accuracy in a boss fight takes some practice, so do not be discouraged if you cannot get it right at first. Reduces Accuracy for enemies in the area by 45% for 8s. The reasoning to drop the SA relic and use DV instead with a 1.3s GCD is that our Crit rating will be very low (1270ish) and more Crit will be more beneficial to us. An added bonus is that instant casts do not suffer from pushback (if you get damaged while casting, your cast time gets extended) so if you are looking at a fight with constant incoming damage, this utility is the way to go. Reduces the cooldown of Cool Head by 15s and dealing damage with a poison effect restores 1 energy. Description and Notes: Killing Floor 2 is host to a menagerie of different play-styles and characters. You can have your back to your target and as soon as you fire off an ability, your character’s torso will automatically turn and fire off the shot. However – that is not an excuse for Slacking. Snap Shot – Entering cover makes the next Dirty Blast cast instantly. These two spots in the rotation will also not fall into a Hemorrhaging Blast window so we do not reduce our damage dealt to the main target. This is your main Filler. Cooldown: - Well, kind of. Sprays an area, hitting up to 8 targets. Scaled content caps both Power and Mastery so both choices perform equally well and you would actually be better off using mods with a high endurance value instead. Description and Notes: Cooldown: 6GCD (this does not apply to targets with boss immunity obviously). Cooldown: 30s For Lvl 75 Content (Dxun and Meridian) you will use. The Gunslinger is a new perk available in Killing Floor 2. The mad milk can douse groups of robots in "non-milk" and allow his teammates to restore health. Again this is not a DPS increase but a mobility buff. We absolutely need to get away from avoidable damage as this lets the healers focus on keeping everyone alive. By Azriel Aurelio Jun 08, 2020 Share Share Tweet Email I would like to thank Kyranar for reaching out to me and offering to write this detailed Dirty Fighting Gunslinger Guide for SWTOR’s newest expansion Onslaught and update 6.0+. Multi Dotting is not only a convenient way to fluff your damage but can actually do something meaningful in certain encounters. Description and Notes: 2GCD channelled ability that has become obsolete in our PvE rotation due to the Exploited Weakness Tactical. Wave 5-6: FN-FAL is your best friend to: 1. The Spy is a sneaky pain in the butt for the enemy team. A good weapon loadout can make any Team Fortress 2 game much easier, and here are the 10 best options to choose from. Click it and immediately swap back to your normal relic right after placing the Orbital. With the rescue ranger, however, this is made even harder. Keep on the target at all times and do not refresh it too early. Energy: 6 / GCD, 12 total Use the Fatesealer Relic just before applying dots to the target so they will gain an Improved tick rate for their duration. Do not use anything else especially not the Augment 46/48. If you attempt to do this while walking away from the target however, you will get a red text saying “Not facing Target” and nothing will happen. Dirty Fighting follows a very basic priority system – so basic Energy: 10 If it grants me more damage while I am in cover, surely that is how the class is supposed to be played, right ? Also, thanks to Reshari for proofreading this guide and reassuring me that I wasn’t making everything up. Energy: 15 The following list is the ten best weapons to help you fight zeds and defeat endgame bosses. Weapon damage on initial hit and places a debuff on the move big benefit of using utility. Applying dots to the game does not benefit from it so there is no pushback ). Radius, the fan o'war tags key enemies and turn them to ashes – even if the next Wounding and. That deals six seconds of continuous bleeding for the first time will drop a at! 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